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Xcom 2 multiplayer
Xcom 2 multiplayer














Updated XComGame.upk hash - did not workīut we found something interesting in logs:.Accepting wghost81's invite resulted in rotating "Vigilo Confido" logo.Ĭountermeasures taken on Drakous79's side:.Drakous79 - modded XComGame.upk (delays for "hunker down" and "overwatch").Other mentioned modifications such as "Enable INI Loading" and "Disable Hash Checks" are also found in that same article.Ĭase 1 - modified UPK Test scenario 1 for EU and EW

xcom 2 multiplayer

If you don't understand what this refers to, see the "Phoning Home" entry in the wiki article Basic Guide to installing mods. See the wiki article Class: IniLocPatcher for the details of which files are affected. None are required by this article, but any required by mods may be found in the following article:Īll tests were done with enabled phone home capability. Some test results by Drakous79 and wghost81 recently published have shown that at least some mods can be used in MP. Very little experimentation has been reported if single player mods have any impact on multiplayer. MP does not function without this capability. It is known that the phone home feature is designed to prevent cheating in MP by copying some files from the server, and consequently is disabled for single-player mods.

#Xcom 2 multiplayer mod

To date (Oct 2014), no one has published a mod specifically for multiplayer (MP) XCOM.

xcom 2 multiplayer

The following is derived from the Nexus Mod Talk Forum thread An impact of single player mods on multiplayer.














Xcom 2 multiplayer